Artificial Intelligence · 20.08.2026, 04:31 UTC
Computational Measurement of Team-Process Phase Dynamics in Collaborative Virtual Reality
| Schweregrad | info |
|---|---|
| Kategorie | Artificial Intelligence |
| Quelle | arXiv cs.LG ↗ |
| Veröffentlicht | 20.08.2026 UTC |
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arXiv:2608.18660v1 Announce Type: new Abstract: Collaborative virtual reality (VR) environments make team communication observable as it unfolds, but conventional transcript analyses often summarize entire trials or divide them into fixed temporal windows. Such approaches can obscure changes in team communication and coordination over time. This article presents a computational framework for detecting and interpreting dynamic team-process phases from timestamped dialogue in a collaborative VR game. The framework uses late chunking to generate context-aware transcript representations, aggregates them into temporal chunks, and applies penalized Gaussian-kernel change-point detection to identify semantic transitions in team communication. After boundary detection, term frequency--inverse document frequency (TF-IDF), non-negative matrix factorization (NMF), and representative transcript segments provide structured evidence for phase interpretation. A locally deployed large language model (LLM) uses in-context learning to generate initial interpretations that are subsequently reviewed by humans. Independently recorded interaction logs are then aligned with the detected phases to examine corresponding task-action patterns. The evaluation compares representations, pooling strategies, segmentation methods, parameter settings, reviewed phase interpretations, and phase-aligned interaction profiles. The results show that the framework identifies coherent and interpretable phase structures while preserving traceability to the underlying transcript evidence. The correspondence between …
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