Artificial Intelligence · 07.08.2026, 10:25 UTC
Computationally Efficient Collaborative Communication Via Regularity-Based Coarsening
| Schweregrad | info |
|---|---|
| Kategorie | Artificial Intelligence |
| Quelle | arXiv cs.LG ↗ |
| Veröffentlicht | 07.08.2026 UTC |
Sicherheitsmeldung mit Schweregrad noch nicht bewertet. Technische Details im Tab „Originaltext“; empfohlene Schritte in der Checkliste.
arXiv:2608.05327v1 Announce Type: cross Abstract: Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with $n$ possible observations and $m$ actions: (1) For any achievable target utility $\alpha$, we give an algorithm with $\mathrm{poly}(n, m, 1/\epsilon)$ runtime that designs a protocol achieving utility at least $\alpha-\epsilon$ using only $2^{\mathcal O(CC_\alpha(G))}/\epsilon^2$ bits of communication. Here, $CC_\alpha(G)$ is the minimum number of bits used by any protocol, even a computationally inefficient one, to achieve utility $\alpha$. (2) We prove that this exponential dependence on $CC_\alpha(G)$ is tight up to a constant. That is, unless $\mathrm P=\mathrm{NP}$, no polynomial-time algorithm can in general find optimal protocols using fewer than $2^{CC_\alpha(G) -2}$ bits. We note that our results strictly weaken the assumptions required by prior work in the multi-agent information aggregation literature, filling a gap that had remained elusive even for games with constant $CC_\alpha(G)$. In particular, prior guarantees for agreement-based information aggregation rely on structural assumptions such as informational substitutes or weak learnability. We show that these assumptions already imply $CC_\alpha(G) = O(1)$ and are therefore more restrictive conditions than required by our protocol to succeed. On a technical level, our results involve a novel strengthening of the Frieze-Kannan weak regularity lemma and yield the following powerful polynomial-time transformation …